Factorio train no path Point to the map and trace the train's supposed path from where the train is located at the moment; the track will lit up, trace until it suddenly no longer lit up. It happens on both sides of incriminated spot. Train starts is currently at Depot station, attempting to depart for the Pick-up station. I have verified that all signals are green between stations. If the rail is the destination of the path, the train is forced to recalculate its path. Edit: You can't just place trains without timetable and expect signalling to work. If your stations and the train are all on the same block then as far as the train is concerned all the paths to the stations is blocked (by itself). All red and blue chest stations have a constant combinator with a sulfur =1 signal. Feb 29, 2024 · Factorio: Train No Path (Fix) February 29, 2024 If you facing the problem of running two trains on one track despite putting stations at proper places, here is a brief explanation of the signal system that will help you out. Outcome: as expected, the interrupt does not fire. Train pathing errors are a fact of factorio life, but they don't have to be for long! In this straightforward tutorial I overview 5 tips to prevent and troub Aug 5, 2022 · Having a locomotive on both end allows for the train to reach a train stop placed on a dead end, and leave it going in the reverse direction. I've tried removing all sig… Debugging 'no path' issues is more of an art than a science. I can travel back and forth manually. Feb 5, 2020 · I builded a track from my coal mine to the main base and the train keep on saying "no path" until I manually move it to a specific spot or more, I tried to separate the track from my oil line (I cutted the line from itself but it doesn't matter because I'm testing it on the stop at the base. This seems to me like a bug. Scenario A) All pick-up stations are accessible, but full. please help. A penalty of 500 would allow pathing through an empty station to get around: circuit controlled red light, stopped train with no schedule, and train with no path. Also, don't use any train signals. May 16, 2017 · Hi, do you know that it is the signals that indicate which path the train can take. This change along with #1 would allow a train to path through an empty station Oct 23, 2024 · I have an interrupt that make my train to go to depot when destination is full or no path At 2. a Demand/Dropoff stop (to unload copper ore) Hot tip for train path troubleshooting: Open up the locomotive menu, with the map in it. Heck, you can have engines facing the opposite direction on the same end of the train. Related Topics Factorio Action game Gaming Feb 8, 2021 · Choo-choo fellow Factorio train fans! Trains are a popular feature in any game (except perhaps FIFA), yet Factorio’s railways are an easily neglected aspect of Wube Software’s fantastically If you have a long enough train to not fir on the roundabout, it will clog immediately when the train tries to path through. 2a. 4. Ctrl+click will send the train to that location as a temporary stop. The station down there is called Coal Refill and the one up is Iron Refill, so what the train should do is go from Coal Refill to Iron refill and backwards, just to start. Both stations are intended (and in fact only ALLOW) a train to roll in one way, and out another. Check: Can the train reach its current destination by only driving forward? Build turning slopes or place a locomotive at both ends of a train! Are the train stops standing in the right direction? Train stops must be on the right hand side of the track. I also added path to go straight, Thinking that it could help trains not to clogg. Feb 11, 2021 · astroshak wrote: Fri Feb 12, 2021 11:48 pm That’s a “Destination Full” message, not a “No Path” message. Mar 17, 2017 · But the new train dont come back, because now path. The path is clearly there and working because i can manually drive the complete loop. Can anyone help me figure out why my train cannot path to the desired location? It is a 2 way train on a 2 way track. every station better have train limit set 2. I have verified that the station name is correct. Likewise the station has to be on the right side from the perspective of the train. If all the train stops were full to their limit, the train would show 'No Path', which isn't very intuitive for the players. Here are some screenshots: at the top it says something like custom stop or temporary stop. I’m not sure why but if I have two trains going to the same station with a limit of 1, sometimes they say “destination full” but other times it says no path. I don't see any "stray bits of rail" or missing sections. just a difference in red lights in factorio train no path series Biters ignore rails unless angered by trains. It's just that the message is When trying to debug no-path, go to the train screen and shift-click to tell it to automatically go somewhere. If there was a "reserved but enterable if block can be cleared" signal this would be less bad. And because I did not use a loop (the train normally backs out and heads in the other direction after visiting that station), it cannot continue to the other station of the same name. When trains cannot reach the target, a "no path" symbol pops up over the locomotive. Start from the destination, it'll tell you no path. The left track had a gap in it never mind this topic. Any signal on the left-hand side will be treated as a no-entry area for the train. I have to remove the train for the carriage to be responsive again. So they are necessary. Railway in the official game trailer. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - In the first picture, the train is not moving west. If that's the case, try clicking your train and hold control with your cursor on the track, you should see the path that the train will take. After a few seconds, the train will double check its route (re-pathfind). Move the rock outpost train station to the bottom left so the train can drive south into it. The upper train should go to upper right to lower right circle on the very right. The rear train is dead weight, and might even be causing a no path issue if for some dumb reason the rear train tries to path instead of the front train. The issue is between these last points. Simplified Basically this says "how many resources will be used while the train is away, make sure the train can carry that many on the way back". A rail gets created and invalidates a signal (chain or regular) along the train's path. Oct 23, 2024 · For testing purposes (currently on my copper ore trains only) I am using train interrupts to send my train to a "depot", when they get a destination full/no path event. When the train is arriving at the station, the station has to be on the right side of the track from the train's perspective. It can also be a signal messing it up but if there’s only one train then it’s likely the station or a missing rail piece Chain signals are the way to divide rail without creating deadlock. IRL there is not ryhme or reason. The train from the east can still go to other stations (with the same T-junctions) in the north. Remember that trains can only pass signals on the right side of the track, a signal on the left side without a matching signal won't let a train pass. You do have to solve it with an interrupt. That is where there's a problem with pathing. For the research see Railway (research). Aug 23, 2020 · For one train to go both ways on one track you need signals on both sides exactly opposite each other. The train is forced to recalculate its path. https://www. The exception are those waiting at my two iron ore loading stations. The intersection is the one just to the left. Aug 6, 2016 · Re: Train Network Help "No Path" Post by timothy_johnson » Sat Aug 06, 2016 10:00 pm The chain signal and the regular rail signal look at the tracks ahead differently. Simply having one on each end of the train is not sufficient, they have to be oriented the right way. Feb 28, 2016 · "No Path" for train I'm playing the New Hope scenario, and I'm on the mission where you have to connect two locations via train. Kelderek already posted a updated design. " This might be the problem. Another possibility is you have a signal on only one side of the track, making it one way. How is this supposed to work? All tutorials I found are for earlier versions Oct 12, 2019 · Sorry I know this gets asked a lot, but I don't understand why the upper train says "No path". If you see this warning flashing above your train, this simply means the train is attempting to reach a station, but has no path to get there. Damn train can't see a path in front of it. ) and remove all signals but it keeps happening. It just has to roll forward into the station. That should help you locate the problem. The no path on return is almost assuredly an issue w/ signaling. I've done loops previously no problem but with two engines I'm getting 'No Path' constantly. I can drive from station A to station B. The train doesn't have a path and a rail gets created. I have no other trains or stations other than Oct 30, 2024 · Hi there! Question about train interrupts(I love that feature) My train settings are like that : - By default go to the pickup station - When having item, go to drop station - If destination is full or no path, go to depot, wait 10 seconds - Fuel management I've created a "Blocked" interruption where when the destination is full, the train should wait. You either need a second locomotive or loop I added another signal to the OneViking stop, made a loop at the South Oil stop, and another loop at the Oil dropoff point (the stop named "Base") and it worked briefly until the oil train made it back to the South Oil stop and then it says no path again. Edit: this is no longer possible in 0. It successfully ran both ways automatically, and stopped to drop off its stuff. Follow the tracks to the destination. 15. You do not have the required permissions to view the files attached to this post. Aug 20, 2020 · The railway system is on right-side driving. It will travel fr… Hi factorio-ers, I have a solid grasp of train signal logic and have been using trains fluently for my entire Factorio career. but even through the pathing of the train, it shouldn't be saying no-path since if it were anything else as it approaches a red light, it'd slow to a stop. One way travel time = The amount of time the train takes to get from a mining station to a smelting factory, times this by 2 to get the round trip. Jun 24, 2016 · 1. #Factorio train no path series; Train orders allowed dispatchers to set up meets at sidings, force a train to wait in a siding for a priority train to pass, and to maintain at least one block spacing between trains going the same direction. If no path has been found: nice, then there is really no path. Nov 3, 2024 · 1. Train path finding in general considers length of a path and calculates penalties for occupied blocks and occupied stations. Building Track In the beginning of the Feb 3, 2017 · Well, the title says it all, I try to run a single track train between point A and point B. 8 they showed Zzz Since updated to 2. There is only 1 single loop track, nothing complicated. That is where the problem is. Apr 1, 2016 · This guide focuses on setting up a train route at a beginner's level, and includes basic information on track, fuel, train orientation, and scheduling. I was in the middle of rebuilding my smelting area when I noticed this happened. A rail which is part of the train's path gets destroyed. I had a simple straight track with a double-ended train. At some point it will stop because there is no path there. e there is no path". There can be several reasons: 1. Odds are, it picks a new station and the wrongly placed signal isn't on the path to the new station, Apr 16, 2018 · Hot tip: A single train on a single track doesn't need any signals. They look ahead on all possible paths until they reach Rail signals on all of them. Click on the train and in the train-map view, hold shift and mouse-over the route that it should take. If you have no open station called <where-ever the train is trying to go> it will sit there saying no path. I wanted to add temporary train stop using Ctrl+LeftClick Train took much longer path, seemingly unable to path through certain spot. then trace the route you want to train to take. (*) Or it is just not reachable without changing Oct 12, 2019 · Sorry I know this gets asked a lot, but I don't understand why the upper train says "No path". Pull off all the signals and the train will work. Provided the train stop is placed on the correct side of the track in the dead end to allow incoming train from the only available end otherwise it will show the message "no path". It's target is on the end of the bottom way, properly signaled, at least to my understanding, the left (on the picture, not for the train) lane is the out one, the right is the in. Basically there can only be one train in each section at a time, and a train needs an empty section to move into. Hold CTRL and mouse over the head of the train. Jan 4, 2015 · This subforum contains all the issues which we already resolved. When i give it an order it says no path now i did walk all over the track and it's just a simple track and i can drive manual no problem but it just refuse to move and keep giving me no path. If all of the three potential unloading spots are fully satisfied by trains already, they insist to report "no path". queue stations should be in a fairly big quantity 3. It just can't go to this specific one. I don't know why and it happens almost every time i add a branch somewhere. A train does reserve all blocks in its stopping distance on the chosen route. Edit - You can use a single rail for multiple trains (if you set the signals up correctly) but each train will need two stations, one on each end. 9, they constantly show warning of no path! The constant warning of this makes it really annoying as I keep thinking something is wrong while it's working as intended The train seems to be trying to path with the wrong locomotive (since I'm seeing the No Path pop up on the train that's at the end). When the green path goes away is where to look for the problem. Jan 5, 2016 · No path? When trains cannot reach the target and stands still, while a "no path" pops up over the locomotive. Reply reply The “No Path” warning is the bane of any Factorio railroader’s existence. 2. This series is focused on the new and exciting mod: Space Exploration by Earendel combined with the live integration with Twitch events through the TVC API by Timbo007up. (I consider this manual drive even though it's still automatic) If you don't see the path, try it on your iron train first. Find out the events that can cause a train to repath and the history of the path finding changes. If you added a new train, with too few sections, you will all of a sudden have a train for each section on your track and no left over available sections. If a train stops at the chain signal because their path is blocked, they will wait a short amount of time. I have no idea what else could be causing the problem here. I have two stations setup with a push pull train (locomotives on each end). It will highlight the path it has calculated to the mouse pointer. Other users suggest possible causes and solutions, and the user attaches a save file for analysis. a Supply stop (to load copper ore) 2. No signals, no circuitry, just a straight path, very basic. For two-way tracks, usually there's an unpaired signal at that location. Oct 9, 2020 · We also had to deal with the 'No Path' warnings. And yet, when I try to set up a schedule for the train from A to B, it shows "No path" and refuses to start. If it is at the beginning, then it's 95% sure to be the train stop Jan 17, 2024 · #1, when the train is trying to go from Production to Production and cannot find a path to the station it is already at (since the outpost is skipped as it is disabled), the train is not technically "at" the station as I tried setting a circuit signal at this moment to read the train contents but it wasn't able to send anything at that time. May 19, 2022 · 2. Mar 24, 2018 · Lastly, if you are doing loops and one-way paths, there is no need for double-headed trains. The train is facing the wrong way(if you have only one rail connecting the two stations) In general, whenever a waiting train would block another train that is going on a different track, a chain signal should be used to prevent the train from waiting. as soon as it no longer shows or takes a very different path, you've found where your problem is for this route. for every train there are two stations, one where cargo loaded and one where it is unloaded, also there is one refuel station on the map. In that configuration at least, that's all you need to make it There is a signal causing some confusion somewhere in the train network. It goes from station to station but it HAS to use the loop to change directions since there is only one engine on this train. May 16, 2017 · I have trains that insist there is no path, even though I can manually ride them to both stations without having to go backwards. The rail planner can be used immediately after researching the railway technology and acquiring some rails. (Currently having 1 train limit per stop The rail planner is a system that allows players to build many segments of rail track at once, either directly or as ghost entities. So it apears that from Coal Refill, the train goes to Iron Refill, but then it doesn't go from Iron Refill to Coal Refill. May 13, 2021 · 1. I've patched up the train track so it runs from my main base to the base in the northwest, I've made train stations at both, and they both have power. And somehow this is preventing a completely different train at the opposite end of the map from returning to the base or going to the mine itself. The stopping distance is dependent on velocity, length and number of locomotives. Otherwise, jump in the train, and use ctrl-click to set a "temporary destination". but a No-path is always referred to as there is zero way, track missing or no possible path to get from point a to point b, but there's always been a path. Stations go on the right side of the track. Oct 23, 2024 · I have an interrupt that make my train to go to depot when destination is full or no path At 2. Otherwise, there's a certain train density at which roundabouts begin to clog which depends on train size and signal placement. Automatic trains won't path to a station on the left. Signals tell the train in which direction it can go. The lower train is doing his upper left to lower left to lower right circle without complaining. There is no path to the next station, so it should return to the "Gunboat Idle" station, it does not. Jan 26, 2024 · Icons for Train status. No wait condition. its just standing there. Factorio train no path series# This is a let's-play series in Factorio version 0. 12. Now they both have no path to base (I manually drove this train here) I built this train and added a locomotive on each side of it so it can move on 1 track and added the stop sign on the end of each track. I'm trying to set up a simple train; one track with a train that should go both directions. If there is another train stop that is enabled has a limit > 0 with the same name that is inaccessible then the train will no path. 15 posts • Page 1 of 1 Train Basics: one train on one track, automating train stops, loading/unloading, and no signals. Nov 22, 2020 · First check the destination station is open. On a two way line, the signals needs to be at each side of the line, for each way it can take it! they also divide the line into blocks that are used bye the AI in the way that no more than one train is allowed per block! The train can manually be driven to both stations, if I press stop train, then the no path disappears as well. You'll see as you move the pointer aound the route it's planning to take is highlighted. Reduce the empty station penalty. Then calculate the path again, but this time don't look for signals or current train direction. the train to the left has a red signal when the train on the right moves. :P Yep, totally true. Copy link. In that hold CTRL and move the mouse along the track in its map. “No Path” usually means there is either a piece of rail missing somehow, or signals are not placed properly, and there is no route that the train can use to move forward to any train stop of the desired name. Maybe using a pair of rail signals for each station (one on each side right before the station) could budge it. There are no signals, just a straight up conection. 0 of my BA megabase and overall things are going great. if it moved west the chain signals would be yellow because his path is reserved. The way the game treats path finding for trains involves "blocks". Basically I put a chain signal before and a normal signal after each junction, as you can see in the screenshot. Can someone give me a quick list of things to check off to see what I'm doing wrong? Any help would be appreciated thanks! Oct 26, 2024 · Change behaviour that an Interruption for "Destination full or no path" is placed before the full station itself and not after it. Start from where the train is at and where the path breaks is where your signaling problem is at. Feb 24, 2019 · A user asks for help with a "No Path" error on trains in Factorio, a game about building and managing factories. After settinright back a bit the right train moved forward till exactly the signals and waits nicely there. If your tracks are only for one direction, the train will only drive past signals on the right-hand side. If you put the other train station wrong just like the on in the screenshot then it won’t find a way there. Every time you reach the end of a block (visible by holding a signal in your hand), look to see if you have a signal on your right. 9, they constantly sh… Nov 12, 2024 · Create interrupt with conditions [Destination full or no path] AND [ Not at (Depot)] which sends train to the Depot station. Then I added a new remote site, and configured that train the same, to pull into the same station. The stop names are white on the train map (not turned off) There are no missing or damaged tracks I'm having a problem setting up a two-way train system. This is the first time I've faced trouble with signaling. It only recognizes the stop it's near. There must be a track missing. Train It could be a train somewhere to the north west that is occupying a block that the pictured train needs to enter. com/watch?v=gmsep-xJXkI&list=PLd4gX1UWnrsDRVYQD2DLwsPLulNPfkClg&index=9 Thank you to Khalidimo for the awesome logo!Base Tours Playlist: No, there is no path to the current destination. Now what makes it not consider this path, where the wrong signal is, depends on your system. So left path is open and right is blocked (obviously) but left train still has 'no path'. When approaching the T-junction south, the train from the north can go through perfectly, but when I have a train from the east side, it states no path. Only the correct direction is considered a viable path. The most likely reason you encounter "No Path" is because a signal on ONE side of a rail turns that train track into a one-way path. Jul 5, 2016 · The train on the red track couldnt travel up because thats against the signal and as there was no alternate path to the station it reported no path. But automatic ride doesn't work saying one of the train stops is "inaccessible from current position", no matter where I'm positioned on the line. Working on pushing my first base over the finish line, and I was adding a train line from a remote iron patch to bring more steel in. If you left-click the train to bring up the train menu, you can manually route a train anywhere you want by holding CTRL and left-clicking on the map. Here's how I do it. Try a bit closer, until you get to the point where it can go. this is my first time doing LTN or even trying it and The problem is that when i completed my train network (kinda) and set my trains to automatic in the depot station they all found a delivery to make for example iron to iron deposit but are saying that they have not found a path to the iron mine butthe signals are correct or should be and a path from here to the mine can be completed and if Walk along the track starting from the train down the line where you expect it to go. All of the signals on the way are showing green. The route will be green where the train can go, on automatic, from where it is. No clue why. Manually it's no problem, but on automatic it drives to one station, but for the way back all the time it says No Path? And yes, the train has locomotives at both ends. Is there by any chance, a signal on the left anywhere relative to the intended path the train should take? If you have 2-way rail, are the signals all paired correctly? I am on version 3. At present I have one train that has no problems going to the mining location, but coming back to base it says it aint got a path. Calculate path, if no route found remember the points, where signals have blocked the way. I have tried numerous set-ups and can't seem to find what incorrect. Because it has no path. Nov 11, 2017 · Yes this does mean that a train will reserve the entire path up until the next siding or to the destination but that's the way factorio functions at the moment. Oct 23, 2024 · * Destination full or no path Targets: * "Gunboat Idle" Station * No wait condition My train goes to a "[flamethrower][oil][repair pack]", and unloads. If there is not a signal there, then you (and the train) cannot ever enter that block, i. If you get this symptom find the train that's flashing no path, delete it and put it back ROTATED AROUND. Feb 17, 2015 · 1. Nov 10, 2024 · Does the NO Path condition not activate until a train has "left" a station even though it is still sitting at that station trying to path? All red chest stations are disabled by condition. Jan 23, 2023 · If you click on the locomotive it opens a GUI to control the train. Jan 7, 2024 · boskid wrote: Mon Jan 08, 2024 8:19 am in this case it is important to temporarily force related trains into no_path state because in this state a train will actively try to search paths when rails are placed compared to a destination_full state in which case train was not woken up by rails being built because in that state it is expected to be notified by the train stop itself when it becomes Feb 19, 2018 · Basically, the 2-direction sections should be treated as one giant intersection: chain signal in, rail signal out, no other signals in between ~ to ensure only 1 train will use it at a time. Set the schedule to 1 "pickup" station and 1 "dropoff" station and name all the dropoff stations the same. Although the installation of such a network can be complicated and requires a large amount of resources and space, it is faster and more efficient than belts and robot logistics, especially over large distances. The 2 stops are on opposite sides (right when facing the direction the train will be going). This is the case because in the case of RORO stations the train could choose to go through the station instead of the main line, making a useless loop. you should see a green line going from the train to your mouse. Should one of the stations get free again, the trains will drive their immediately, so it's not really a game breaking bug. I previously played this game but it has been years. Oct 31, 2023 · This is because "No Path" doesn't mean there is no PHYSICAL route to the location, but that you put up what are essentially "ONE WAY" signs that prevent a (automatic) train from going down a path. Increase the stopped train penalty from 0. 5. In this episode I set up a depot for storing oil from the wells and distributing it to where it's needed. Manual run goes just fine. The left train is waiting for the right one to leave, but it never does, because no path. So the train could only drive to the dead-end-station but couldnt get out. a Demand/Dropoff stop (to unload copper ore). At some point on the way, the line will break and no longer be drawn. Factorio veterans will know well the flying text popup of 'No Path' and 'Destination full'. The new problem is that the trai Mar 30, 2017 · Left path had red/green and right side has r/r. I added lights per instructions, which light up green at the right time. Follow the tracks, it'll draw a line as you move the mouse. The impact The picture attached shows me moving the train to just before the station and then toggling Auto. Because it entered a path towards a disabled station of the same name, but that station got disabled while underway. A tip if you find "No Path" error: Open the train's schedule. Check: Can the train reach every station by only driving forward? Build turning slopes or place a locomotive at both ends of a train! Are the train stops standing in the right direction? Train stops stand at the right side of the track! Jan 1, 2018 · No Path usually means the station the train is tryring to get to insn't "connected" to you network. Just placing the signals at the station exit is fine if you only have one train on the track Also, the left train has one locomotive on the front. What ? Add Interruptions for "Destination full or no path" in front of the full station / no path station (for the order of stations the train drives to). Sit in the train, set it to Manual, drive slowly with a signal in your hand, so that you can see the coloured track-segment lines, and watch the existing trackside signals before you reach them, to see if they are Red or Green or Flashing (or blue for Chain signals). Usually those splits are used to part from the "main line", so having the train reevaluate its path can be bad. Train arriving from south, going north. And, if the train's desired path has a Green Rail signal, the train can go through. Oct 1, 2017 · A user reports a problem with a train route that suddenly stops working in automatic mode, despite having signals. It could work without, but the chain signals allows to train to use the roundabout at the same time if their path does not overlap. I walked the hole route, checked every signal and track and aftet 20 Minutes i came back to the station in which the train stucks in: there it was: it is a 2-4-2 train and i placed the last train in the wrong direction. Other users reply with suggestions, screenshots and tips on how to fix the problem and avoid similar issues. The biters will proceed to attack the train and rails. This causes two issues. youtube. Disabled or 0-limit-stations don't get skipped but the train "bugs out". Going from 1 to 2 to 4 tracks in each direction and doubling train length from 1-4 to 1-9 has really improved how my train network flows. If there are multiple chain signals in a row, a train will only enter if its path is clear all the way into a block behind a regular signal (or up to its destination station Oct 12, 2019 · Sorry I know this gets asked a lot, but I don't understand why the upper train says "No path". Jan 23, 2016 · HanziQ wrote:Please upload the save somewhere and post the link here/PM me. Have the interrupt condition "no destination or no path" and set the train to a depot station. May 18, 2017 · Now, a third train is coming from the east on the white block, and is blocked by the second train. If one of the exits to this chain signal block is a valid path, the train will change its path to take that direction. Train has engines at both ends. 1/tick to 1/tick. A section is everything between a pair of signals. It’s probably a lone signal on the wrong side of the track somewhere. For those copper ore trains I am using a train group, which consists of two stops: 1. Jan 8, 2017 · Then you realize there is no front of the train, and there is no back of the train, and you can finally bend that damn spoon. Valuable information, but it has always felt a bit ugly and distracting (some people also really hated seeing them in screenshots). If there were a chain signal directly before the north track crosses the red/white track, the second train would wait at the chain signal rather than entering the red block, and the train from the east isn't blocked. "There are no signals of any kind needed. So when the train can't find a path due to the train limit it will show a special warning: 'Destination full'. May 30, 2019 · From my point of view, the top right train showin the "No path" should be able to move forward, so that the train waiting at the passing site should then be able to proceed to the top-right station. If the train's desired path has a Red Rail signal, then the train must wait all the way at the Chain signal it encountered, even if other paths are Green. Its just however the engine was orriented or whatever is easy. Once i place the train down again it re-attaches to the carriage and can be manually driven again. Jan 7, 2017 · It's just one rail with one train, no signals. Up to now, I've just had single-ended trains, 2 stations per line with each station on a loop so the train can turn around. com/watch?v=gmsep-xJXkI&list=PLd4gX1UWnrsDRVYQD2DLwsPLulNPfkClg&index=9 Thank you to Khalidimo for the awesome logo!Base Tours Playlist: Feb 10, 2024 · Just make sure the stops are on the right-hand-side from the train's perspective when it arrives to the stop (if it says "no path" then you put it on the wrong side, look at the display and arrows when placing it) and give fuel to both locomotives. now to interruptions: *) wait in queue condition: if no destination full or no path This is incredibly useful, because if a train is No Path'ing, just open it's UI screen, and keep on on ctrl-clicking on the tracks ahead of it, creating temporary stops towards its destination until it won't let you - then you know where the problem is. I ended up building loops but never knew what was wrong until today. The station then gets set to 0. And it would run fine one way, and then it would flash "no path" and refuse to run back. Oct 12, 2019 · Sorry I know this gets asked a lot, but I don't understand why the upper train says "No path". I didn't do anything that I can think of to the train setup. click that button. Learn how trains calculate the best route based on the railway network and various penalties. If I manually move left train, right train goes in but doens't want to leave again. If I ran it manually, everything was fine. Hopefully ever so closer Another common mistake is placing a train stop, then later placing a curved rail right after the train stop such that the train stop is no longer in a valid position. Oct 25, 2024 · +Interrupt : when Destination full or no path -> Depot until Res drop-off is not full (I tried several variants with both an interrupt when train is full and one when train is empty) The problem is that when the drop-off station opens up, the trains first go back to the pickup station for nothing before heading to the drop off. 1. Jun 2, 2017 · Doublecheck: - That the locomotives are facing in the correct direction. Jun 3, 2022 · The top train is set up to be a single engine train and it works. Yay signals are fun! Sep 24, 2021 · I am using S=Supply stations and D=Demand station, i have the following setup And the following station setup But i have strange problem, trains only choose ONE single copper supply (on the left with 0 train limit), and because it has 0 train limit - trains are alerting "No Path", instead of going to second one which can accept 5 trains. Add passing lanes (middle of pic^) to break that long track into smaller sections, for better throughput. Mar 31, 2014 · Having a real hard time figuring out why this train won't move. Thank you for getting me started though. The Railway is one of the main transport methods in Factorio. I have 2 trains going back and forth from 2 different iron ore outposts, they both unload at the same station in base. Trains obey signals on the right hand side. Edit: ffs, I'm tired. 0. jpbmc lgtajla cgdzk ujtoo cnggyzrs lxw irxj lwk iapoe lbpz lei peiu hzecb bbq dymof