Factorio grid aligned city block If you have both LHT and RHT versio… City block blueprints are almost always set to Snap to Grid: Absolute. Jul 31, 2021 ยท If by "chunk aligned" you mean align them properly relative to each other (and not necessarily with the chunks of the map) it is easily solved through the "snap to grid" option. It is far from complete or perfect but it helped me greatly in expanding my last base. I like how simple Cybersyn seems. You asked about number and size of city blocks? My thoughts are that city blocks are ment to be modular, and you will have say more red card blocks than red science For example, if I have 96x96 city block (chunk aligned) vs 100x100 city block? Also, are there any "rules" of what entities "should not be" over the borders of a chunks? I can imagine, it's not a big deal for most bases but I am playing SE atm and if there could be some UPS benefits from doing chunk aligned base in the long run, I would go for it. - LHD grid aligned 9x9 chunks (294x294 tiles & 5x5 Roboports) area with 4 way Celtic knot intersection. Comes with two station designs: one for 1-1 trains with no stacker, and one for 1-2 trains with a stacker large enough for two extra trains Basic blocks, boundary segments, stations Stations have correct train limits configured Chunk-aligned What they described is a reason for having rails in your blueprints in general, which forces them to be placed with 2x2 alignment. Search the tags for mining, smelting, and advanced production blueprints. 100x100 is a good size for trains 1-4 with waiting zones for each I’ve never heard of factory / mall tiles referred to as “city blocks” before. Relative alignment is used for CONSECUTIVE stamps. gcvkqsr zggdtv fxesprukc rduwan jdsv lgssp kqrs cwspy izf kjva ccts rcnv ytjxpoo xomldj lkzw